Nease’s Insights—Fantasy Football: Draft Time Folks!


I cannot believe that the 4th of July is only a few days away. July is a great month for us fantasy football addicts. NFL training camps open and we are moving closer to our fantasy drafts. So, we go to ESPN or wherever we play and set up our drafts, just like last year and the year before that.

We have our draft and fall in love with our teams, weeks before we actually play a game. Then we sit back and wait and wait some more until Week 1 finally kicks off. Does this ever get boring?

It doesn’t have to be boring There are several variations of types of leagues and also many options you can apply in any of them. Let’s take a look…


This is the industry standard. These leagues are one-year, no continuity at all, propositions. Using the entire players pool, you determine a draft order, usually serpentine, and select a predetermined number of draft picks to be your team.  Serpentine, for those unfamiliar with it, means the draft order reverses each round. After choosing 12th, you go again and the draft proceeds with the person going at #11 picking again at #14, and so on.


A keeper league is a small step up from the standard re-drafter league. Here you are allowed to keep 1-4 players on your roster, usually with about a three-year limit. If you draft someone in the 4th round, for example, keeping him the three years costs you a 3rd, 2nd and 1st rounder over that timeframe.

Obviously, this works best with young, high upside players selected after about the 8th round in the draft. This also gives you flexibility in trading excess quality players, as we discussed last week.


After an initial draft where you fill up your roster for the first time, you own the players. In re-drafter and even keeper leagues, you are basically renting them. One suggestion here—set your rosters at about 22-24 to allow you to keep a few developmental players. Each year you can keep and release as many players as you wish.

Typically, you are allocated draft slots each year. Let’s say six. You also have future draft picks, usually about two years ahead, at your disposal. If you need more picks, they are assigned in rounds seven and up. If you need less than six, you can either trade them, or lose them. The availability of all these picks makes trading a lot more interesting than it would be in a re-drafter league.

This is like evaluating three new cars and all of them have advantages and disadvantages in comparing them to each other. In the car context, we can also add options, or combinations of options, to enhance our fantasy football experience.


  • Head-to-Head vs Rotisserie Scoring: In a 12-team league you can have six head-to-head matches every week, or the league can be played with standings based strictly on points. In a variation of these two playing methods, you can have a play-all format, with a perfect week being 11-0, if you have the top score. Standings are then compiled by either cumulative points or won-loss records.
  • PPR or No PPR: A common scoring technique is to award a player (RB, WR and TE) a point, or sometimes only .5 point aa a way of spicing up scoring.
  • Standard Serpentine Draft: Reverses order each round, with the original draft order selected randomly—usually only used in re-drafter drafts.
  • Draft Based on Prior Year’s Standings: Each team drafts in a particular slot throughout the entire draft—no reversing.
  • Individual Defensive Players (IDP): Rather than simply drafting a team defense, you take some actual players, defensive linemen, linebackers and defensive backs. Be sure you allocate at least 6-8 lineup slots. It is also important to setup their potential scoring to equalize them with RBs and WRs. Some leagues allow them to get only token points and that destroys the whole purpose of taking the time to use them.
  • Auction league: With a pre-set fantasy bank, you bid on and buy players to fill your roster, as opposed to selecting them in a more standard draft method.
  • Various lineup configurations: The standard lineup is usually QB, 2 RBs, 2 WRs, TE, PK and Defenses You can use this, or add additional players that your league may want to have in the lineup.
  • Scoring—TD passes: Normally 4 points, raising to 6 makes QBs more valuable overall,
  • Scoring—Distance Scoring: TD points vary based on the distance of the TD—applies to QBs, RBs, WRs, TE, and Defenses.

Here we have discussed basic types of leagues and a few setup options to consider. Why settle for the same old game when you can really upgrade your league? Like the new car we spoke of earlier, dare to live and play an exciting type of game, rather than the same old thing.

What other options do you like in your leagues?

Now there are only a few weeks left until training camps open. Buckle up for the journey. My colleagues and I at Big Guy Fantasy Sports are intent on helping you become the champion you want to be. With our poignant articles and being the home base for the consistency theory, a sound mathematically-based alternative to ADP, we will be with you for the 2018 season in its entirety. What happens then? That my friends, is easy. We start over and do it all again in 2019!

Over the years many readers have contacted me personally for fantasy football questions throughout the year. I look forward to helping you in your quest to win championships this year. You can contact me by email with any questions you may have on fantasy football generally, or on consistency specifically, at This email address is being protected from spambots. You need JavaScript enabled to view it., follow me on Twitter @mikeinsights, or join me as a member of Couch Tomatoes, my fantasy football discussion group on Facebook.

Good luck! Have fun!




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